This project explores targeted improvements to environmental geometry and props from Tomb Raider: The Angel of Darkness. The work stays within the constraints of the original game's structure and layout.
The focus was on refining topology and proportions without altering the fundamental level design. Props and room geometry were rebuilt to correct irregular shapes and improve visual flow. Each asset maintains compatibility with the existing framework. Changes were kept minimal but impactful, with consideration for practical development constraints.
The work demonstrates how subtle geometric refinement can enhance spatial quality without requiring extensive overhauls. Low poly meshes were optimised with corrected topology and selective subdivision. Room structures received similar treatment to improve their architectural coherence.
This study represents an exercise in respectful iteration. It honours the original design while exploring how modern modelling techniques can refine classic game environments.